http://bugs.winehq.org/show_bug.cgi?id=21962 --- Comment #50 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2010-04-06 04:39:20 --- Hmm, apparently wined3d is trying to create a GL buffer object for the d3d vertex buffer while the buffer is mapped. That won't work well. Can you attach the diff of your changes, just for completion? And I am afraid I need the full +d3d,+tid log of a crash run, WITH your allocatedMemory debug lines in place. Try to compress it with lrzip. If it attaches to bugzilla file, otherwise try to mail it to stefan(a)codeweavers.com. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.