http://bugs.winehq.org/show_bug.cgi?id=59394 --- Comment #1 from Rémi Bernon <rbernon@codeweavers.com> --- The native Wayland driver always uses EGL, this is is probably something EGL specific, and probably because with GLX front buffer rendering is possible and used instead. The change from that commit only touches the front buffer rendering emulation code path, which explains that at least. It seems to me that the change is correct nonetheless, and perhaps the NVK driver is crashing because we are actually trying to blit front buffer to back whereas we were using empty/invalid coordinates before. Possibly this is a NVK / zink bug, but I don't have such setup at hand so I cannot be sure for now. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.