http://bugs.winehq.org/show_bug.cgi?id=58844 --- Comment #3 from Rémi Bernon <rbernon(a)codeweavers.com> --- The game creates some dialog child windows to its game window, covering then entire screen, while the game window uses is fullscreen and drawn using ddraw but uses WS_CLIPCHILDREN. The WS_CLIPCHILDREN style causes the window region to be clipping out the area covered by the child windows, and in this case it makes the game window region to be empty, moving the game window rendering offscreen as it should, and blitting the game rendering only to the areas not covered by child windows (ie: none). I don't see anything wrong with that logic and I'm suspecting that this is a case where exclusive fullscreen mode is supposed to take over and ignore GDI draws. I'll try to write some tests to validate that hypothesis. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.