http://bugs.winehq.org/show_bug.cgi?id=35530 --- Comment #1 from Vincent Povirk <madewokherd(a)gmail.com> --- Created attachment 47443 --> http://bugs.winehq.org/attachment.cgi?id=47443 hack to cache registry key handle Hacking get_registry_locale_info to only create the HKEY once seems to be enough to make the game playable. It's still not a proper solution, but it suggests to me that reducing this to one server call should be good enough. However, a server call still requires a valid HKEY, and root keys like HKEY_CURRENT_USER don't count (they are implemented by advapi32, which I assume we can't use from inside kernel32). Still, there are opportunities to reduce the number of server calls, and maybe this doesn't need to be reduced to only one call. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.