http://bugs.winehq.org/show_bug.cgi?id=30544 Bug #: 30544 Summary: Unreal Tournament 3 : Game hangs when is tries to draw Product: Wine Version: 1.5.2 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: lithegnolie(a)aol.com Classification: Unclassified Created attachment 39955 --> http://bugs.winehq.org/attachment.cgi?id=39955 UT3 log My configuration is Ubuntu 10.04 with an ATI Mobility Radeon 5400 series with the propriety drivers in stalled. I don't know when the problems started occuring, but I could play it once. Well now the game starts, shows the videos and logos, but when it reaches the menu / tries to draw something it plays a few milliseconds of sound and just hangs. The last log messages are err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x1cdfb218, last error 0x591 err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1562 I tried disabling sound, reinstalling old graphics drivers, old wine versions, reinstalling the game...all to no avail :\ I'm willing to follow instructions given to help solve this issue :) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.