16 May
2018
16 May
'18
9:55 p.m.
https://bugs.winehq.org/show_bug.cgi?id=45202 --- Comment #3 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to Toni from comment #2)
Not sure if it's related to the symptom but in the log I see several:
'error C1031: swizzle mask element not present in operand "y"' (where operand is y/z/w)
related to GL_TESS_CONTROL_SHADER type shaders, resulting in shader programs 'not successfully linked'.
Probably due to e.g.: R0.y = intBitsToFloat(gl_InvocationID.y << 0x1); which, for reference, is the (mis)translation of: ishl r[0].y, vOutputControlPointID, l(1) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.