https://bugs.winehq.org/show_bug.cgi?id=41995 Bug ID: 41995 Summary: Neverwinter broken graphics with DX11 Product: Wine Version: 2.0-rc1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs(a)winehq.org Reporter: xxx(a)muad-dib.net Distribution: --- Created attachment 56416 --> https://bugs.winehq.org/attachment.cgi?id=56416 wine log Neverwinter / Star Trek online use the same engine and Cryptic will drop support for DX9 in march 2017 The game just starts fine but shows a lot of vertex and shader errors in result graphics are broken. Up on loading a char the game crashes. The attached log is with WINEDEBUG=-win since this just produces lots errors of fixme:win:GetRawInputBuffer (pData=0x2f21db8, pcbSize=0x148ee8ec, cbSizeHeader=16) stub! fixme:win:GetRawInputBuffer (pData=(nil), pcbSize=0x148ee910, cbSizeHeader=16) stub! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.