3 Aug
2022
3 Aug
'22
4:31 p.m.
https://bugs.winehq.org/show_bug.cgi?id=53427 --- Comment #1 from Henri Verbeet <hverbeet(a)gmail.com> --- This should be fairly straightforward; we can implement D3DX10PreprocessShaderFromMemory() on top of D3DPreprocess(), similar to how we implement D3DX10CompileFromMemory() on top of D3DCompile(). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.