http://bugs.winehq.org/show_bug.cgi?id=28078 --- Comment #15 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-08-18 12:22:45 CDT --- Thanks for the log. I'm looking at it! (In reply to comment #14)
One more thing I'd like to note: when running the game with WINEDEBUG=+d3d,+d3d_draw, framerate dropped dramatically That is expected.
and I noticed that the status message in question did show up correctly (with transparency) for a mere second. Yes, because wined3d keeps the vertex buffer for a few draws(until it has been converted 5 times).
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