https://bugs.winehq.org/show_bug.cgi?id=45987 --- Comment #3 from Andrew Wesie <awesie(a)gmail.com> --- Created attachment 62553 --> https://bugs.winehq.org/attachment.cgi?id=62553 d3d log Same issue as 45279: wined3d_buffer_create device 0x15e060, desc byte_width 393216, usage WINED3DUSAGE_DYNAMIC, bind_flags WINED3D_BIND_VERTEX_BUFFER, access WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W, ... buffer_init Not creating a BO because the buffer is not GPU accessible. ... context_update_stream_sources Loading numbered arrays. context_load_numbered_arrays Loading array 0 [VBO=0]. "GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage.". -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.