19 Aug
2016
19 Aug
'16
6:47 p.m.
https://bugs.winehq.org/show_bug.cgi?id=40479 --- Comment #23 from Ker noa <blue-t(a)web.de> --- (In reply to florian.reisenhofer from comment #22)
But it seems to show how the game uses the WinAPI and where exactly it crashes.
you have RtlRaiseException & fixme:heap:RtlSetHeapInformation in the terminal output, and you see from the chinese stuff that they implement their own exception handling. I would assume therefore that this is the first thing to work on. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.