https://bugs.winehq.org/show_bug.cgi?id=35205 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |patch --- Comment #8 from Matteo Bruni <matteo.mystral(a)gmail.com> --- Very nice work, it's probably the first time we find something depending on correct dirty rects handling in UpdateTexture(). This shouldn't be a hack, it's behavior we want to replicate. We want to test how it works exactly (e.g. after multiple LockRect() calls should multiple dirty rects be stored or just the union of the rects?) and then write a proper implementation. Actually there seem to be some relevant tests in Wine already (see add_dirty_rect_test() in d3d9/tests/visual.c), hopefully they are a good starting point for further work. Interested? :) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.