http://bugs.winehq.org/show_bug.cgi?id=59333 --- Comment #32 from Madalee <madalee@ohlmeyers.com> --- It is, indeed, hammering the CPU and running around 886 threads. The memory usage, however, didn't go up after leaving it running all night on GE-Proton10-10 (original, no leak patch) We know Unity has several different engine modes and stuff, maybe our project is in the wrong one? If you're willing, feel free to reach out to us on discord at "madalee" (In reply to Adalyn from comment #31)
if the script is applied correctly, it should be using at least 800 threads, and basically every available CPU cycle the kernel will provide all that should be necessary to use it is adding the script as a component to any object in the scene
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