28 Mar
2016
28 Mar
'16
9:05 a.m.
https://bugs.winehq.org/show_bug.cgi?id=19748 --- Comment #36 from Arthur Moore <AM.WineHQ(a)cd-net.net> --- Yes! As of commit 4315caeff699325cd681b9beb7d22908b098411b on 3-25-2016 this is still an issue. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x8b7d388 Wrong thread, returning 1. As has been previously noted, it prevents occlusion culling from working correctly. The performance hit comes from needing to disable occlusion culling. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.