https://bugs.winehq.org/show_bug.cgi?id=46218 --- Comment #19 from Sveinar Søpler <cybermax(a)dexter.no> --- @lavadrop What API are you running WoW with? DX12(vkd3d), DX11(dxvk) or DX11(WineD3D). I have not experienced any streaming errors ever, but do not have tailoring on any of my characters.. but i do browse the transmog ui quite a bit fiddling with various transmog setups. Lately (as of Wine4.0-RCx) i have used vkd3d w/DX12 mostly tho. Staging+Esync patchset. Not sure how the WoW cache is built, but it SHOULD not depend on dxvk/wined3d... but it COULD depend on DX11 / DX12 when being generated? Anyone know? Kind of hard to compare, as the cache is being built from what you see i guess, so if one should compare the cache from DX11 vs DX12, i think a totally remote location devoid of random entities (mobs/players/whatever). Anyone know if this is just a "shader cache totally independent of API selection", or if the cache is generated differently when switching API's? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.