http://bugs.winehq.org/show_bug.cgi?id=24249 --- Comment #2 from Rico <kgbricola(a)web.de> 2010-09-03 09:38:54 CDT --- Created an attachment (id=30530) --> (http://bugs.winehq.org/attachment.cgi?id=30530) Add argument check for the type in IDirect3DDevice8Impl_GetTextureStageState. Does the attached patch help? The game somehow queries all values for the Type(also not available ones) from 0 to 32 in IDirect3DDevice8::GetTextureStageState(), which seems a bit strange. The problem is that the tss_lookup table has only 29 entries, which returns random memory (or an access violation) in cases where the index >= table size. The patch prevents this. There might be another problem when WINED3DTSS_FORCE_DWORD is triggered (e.g. Type == 0). So it could happen that there is also an access violation on read access. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.