16 Mar
2016
16 Mar
'16
5:30 p.m.
https://bugs.winehq.org/show_bug.cgi?id=40306 --- Comment #11 from Henri Verbeet <hverbeet(a)gmail.com> --- (In reply to Józef Kucia from comment #9)
This patch should be enough. It has only one issue, fb->render_targets can be NULL when device_clear_render_targets() was called to fill depth/stencil surface. Yeah, running the tests would have caught that...
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