https://bugs.winehq.org/show_bug.cgi?id=37161 Bug ID: 37161 Summary: D3D_SHADER_VARIABLE_FLAGS is not defined in d3dcommon Product: Wine Version: unspecified Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: mmicko(a)gmail.com This type structure is missing. It should look like this: typedef enum _D3D_SHADER_VARIABLE_FLAGS { D3D_SVF_USERPACKED = 1, D3D_SVF_USED = 2, D3D_SVF_INTERFACE_POINTER = 4, D3D_SVF_INTERFACE_PARAMETER = 8, D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, D3D10_SVF_USED = D3D_SVF_USED, D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, D3D_SVF_FORCE_DWORD = 0x7fffffff } D3D_SHADER_VARIABLE_FLAGS; This is copy from MINGW based bug (https://sourceforge.net/p/mingw-w64/bugs/417/) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.