http://bugs.winehq.org/show_bug.cgi?id=29760 Stefan Dösinger <stefan(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan(a)codeweavers.com --- Comment #1 from Stefan Dösinger <stefan(a)codeweavers.com> 2012-02-01 07:40:48 CST --- I guess the problem is that we initialize the surface with SFLAG_LOST in wined3d and report this to the application. We may have to separate between a lost surface(can happen in ddraw e.g. on a display mode change) and newly created surfaces that do not have a defined content and should be cleared before first use. Alternatively ddraw could just depthfill new depth stencil surfaces after the wined3d_surface_create call. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.