16 Feb
2023
16 Feb
'23
8:58 a.m.
https://bugs.winehq.org/show_bug.cgi?id=50927 --- Comment #5 from Nikolay Sivov <bunglehead(a)gmail.com> --- This function is implemented here https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/97. next issue will be about picking correct overloaded function, or any overloaded function at all. The shader defines user function like this: int func(int2 arg1, int2 arg2) {} and calls it with int2 for first argument, but float4 for second. That apparently works fine on Windows, prints a warning about vector truncation but compiles. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.