https://bugs.winehq.org/show_bug.cgi?id=56391 Andrew Nguyen <arethusa26(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Status|UNCONFIRMED |NEW --- Comment #2 from Andrew Nguyen <arethusa26(a)gmail.com> --- I can confirm the performance issue in wine-9.5. Profiling the startup of the So Blonde game demo with sysprof suggests there are bottlenecks related to the game's repeated calls to WaitForSingleObject and ReleaseMutex (NtWaitForMultipleObjects and NtReleaseMutant in the sysprof callgraph). A +relay trace of the game during its loading screen indicates that the game very frequently acquires and releases a mutex and that reads from a data file also occur under the mutex lock. If the mutex handling is slow, it stands to reason that the data file loading would also be slowed down. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.