http://bugs.winehq.org/show_bug.cgi?id=30205 --- Comment #4 from Klaus Weidner <Klaus.Weidner(a)gmail.com> 2013-07-25 16:19:31 CDT --- I think I figured out what's going on. The Unity editor is calling SHFileOperation and is checking the fAnyOperationsAborted field of the ops struct, and this field apparently doesn't get reliably initialized to false for successful calls. The following patch fixed it for me, I can now successfully build projects. $ diff -u dlls/shell32/shlfileop.c.orig dlls/shell32/shlfileop.c --- dlls/shell32/shlfileop.c.orig 2013-07-25 14:14:17.823626457 -0700 +++ dlls/shell32/shlfileop.c 2013-07-25 14:13:49.591626494 -0700 @@ -1542,6 +1542,7 @@ op.req = lpFileOp; op.bManyItems = (flFrom.dwNumFiles > 1); + lpFileOp->fAnyOperationsAborted = FALSE; switch (lpFileOp->wFunc) { case FO_COPY: -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.