https://bugs.winehq.org/show_bug.cgi?id=27238 Sebastian Lackner <sebastian(a)fds-team.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sebastian(a)fds-team.de --- Comment #5 from Sebastian Lackner <sebastian(a)fds-team.de> --- The game uses GetKeyState() on a separate thread without creating a message queue. This has the effect that the wineserver call fails, but since the game works fine on Windows we can assume that the function should return something useful. I have added a patch to Wine Staging which falls back to the global key state when the thread has no queue: https://github.com/wine-compholio/wine-staging/tree/master/patches/server-Ke... It needs more tests since I am not exactly sure if this matches the Windows behaviour. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.