http://bugs.winehq.org/show_bug.cgi?id=24267 --- Comment #8 from thunder_8888(a)mail.ru 2011-08-07 20:55:31 CDT --- This bug in (dlls/wined3d/state.c) if (context->render_offscreen) glOrtho(x, x + w, -y, -y - h, 0.0, -1.0); else glOrtho(x, x + w, y + h, y, 0.0, -1.0); i change to if (context->render_offscreen) glOrtho(x, x + w, -y, -y - h, -10000.0, 10000.0); else glOrtho(x, x + w, y + h, y, -10000.0, 10000.0); and all works now. Thinking in this place must used maximal positive and negative values for far and near. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.