6 Oct
2010
6 Oct
'10
1:47 p.m.
http://bugs.winehq.org/show_bug.cgi?id=11937 --- Comment #29 from joaopa <jeremielapuree(a)yahoo.fr> 2010-10-06 13:47:27 CDT --- With sound disabled, I could find where the game hangs: To do this I added 2 traces in wined3d/directx.c TRACE("WE arrived here 1\n"); /* Dynamically load all GL core functions */ GL_FUNCS_GEN; TRACE("We arrived here 2\n"); The first trace is called. Not the second one. So the game hangs in the function GL_FUNC_GEN -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.