http://bugs.winehq.org/show_bug.cgi?id=12829 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger(a)gmx.at --- Comment #16 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-01-08 16:45:02 CST --- This is a quite old bug, with a quite old patch that caused the regression. On first sight I'd say that enabling more than one back buffer enabled some advanced rendering mode in the game that is crashing for an entirely unrelated reason. You can confirm this theory by modifying IWineD3DImpl_CreateDevice in dlls/wined3d/directx.c to return WINED3DERR_INVALIDCALL if BackBufferCount in the presentation parameters is bigger than 1. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.