https://bugs.winehq.org/show_bug.cgi?id=55952 --- Comment #2 from Zeb Figura <z.figura12(a)gmail.com> --- As far as I can tell everything's working correctly on the Wine end? This looks like a mono bug to me. Specifically, in SocketResponder.cs I see this: // On Windows a Receive() is needed here before Shutdown() to consume the data some tests send. listenSocket.ReceiveTimeout = 10 * 1000; listenSocket.Receive (new byte [0]); That is translated (and I think is supposed to be translated) into a zero-byte recv() call, which waits for the data but doesn't actually consume it. Shutting down and exiting with data left in the pipe results in a TCP reset, both on Unix and on Windows, and that's propagated to the other end. Does this test work with native .NET on Wine? I'd try myself, but winetricks dotnet4* doesn't seem to be working correctly anymore. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.