https://bugs.winehq.org/show_bug.cgi?id=46005 --- Comment #6 from Anastasius Focht <focht(a)gmx.net> --- Hello Carsten, --- quote --- I don't think this fix actually fixes the underlying problem. I came here experiencing the same problem with the Terraria Mobile server. Based on this bug report I upgraded to Wine 5.0.1 and tried again. The error message is now slightly different, but it still crashes on start-up: --- quote --- Your problem is a different, albeit valid, issue. This bug report is about an issue that appears *before* your issue. You wouldn't be able to get to your current crash without fixing that issue before. There can be multiple (chained) issues that prevent an application/game from working. Just because this bug was resolved 'fixed' doesn't mean the affected apps/games are fully working. It just means they pass the point of original failure. Having apps still crashing, running into next problem is not uncommon. Meta-bugs "make app X to work" (fixing all issues) shall be avoided. I've created bug 49449 ("Terraria Server (.NET 4.x) crashes with System.NotImplementedException NATUPNPLib.IUPnPNAT.get_StaticPortMappingCollection()") to track your issue. Regards -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.