http://bugs.winehq.org/show_bug.cgi?id=12162 Roderick Colenbrander <thunderbird2k(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|DUPLICATE |FIXED --- Comment #3 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2008-03-23 13:23:38 --- I'd like to add a comment to this bug. The reason is that a DIB engine is not a magical thing that will make games fast. A couple of months ago I wrote http://wiki.winehq.org/DirectDraw in which you can read most aspects. In short only games that use GetDC/ReleaseDC really need a DIB engine. Most games trigger the DIB stuff in ddraw because they require depth conversion. Even with a DIB engine such games might not be that fast. Most cases can be handled efficiently using OpenGL. This backend is fast if the right GL extensions are around. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.