http://bugs.winehq.org/show_bug.cgi?id=9931 Summary: Offscreen render targets seem to be off by one Product: Wine Version: CVS/GIT Platform: Other OS/Version: other Status: UNCONFIRMED Severity: trivial Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: chris.kcat(a)gmail.com Created an attachment (id=8434) --> (http://bugs.winehq.org/attachment.cgi?id=8434) One pixel off anomolies As far as I can gather in Oblivion, anyway. See screenshot. The water's normal map has lines going through it as if the color was bad, and the whole game screen has a glow at the top as if an overlay had a bad color there and was being additively blended. Using fbo for OffscreenRenderingMode and GLSL enabled. nVidia Geforce 8600 GT, latest drivers (100.14.19). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.