20 Feb
2022
20 Feb
'22
4:56 p.m.
https://bugs.winehq.org/show_bug.cgi?id=51713 --- Comment #10 from Shmerl <shtetldik(a)gmail.com> --- (In reply to Nikolay Sivov from comment #9)
Not sure which opensource compilers you mean.
Well, there are a few as far as I know that can handle HLSL. Not sure how much of any them are useful for this case, but at the very least they include parsing of HLSL itself as one of their steps: * glslang: https://github.com/KhronosGroup/glslang * DirectXShaderCompiler: https://github.com/Microsoft/DirectXShaderCompiler -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.