http://bugs.winehq.org/show_bug.cgi?id=22064 --- Comment #45 from Mikko Rasa <tdb(a)tdb.fi> 2010-08-23 17:47:03 --- More accurately, c0000005 is an invalid memory access, also known as segfault for *nix folks. The launcher generates a lot of those, but most of them are handled. There's something weird going on though; if +relay is enabled, there's one such exception which isn't caught by the program and generates the "serious error" dialog, causing that thread to be terminated. I wonder if there's something wrong with the +relay code in wine and it tries to read a value through some invalid pointer and thus generates a segfault the program isn't expecting? I thought I had managed to get a "good" log where the program successfully made one attempt at communicating with the server, but either I cut the wrong part of the log or the segfault happened on the first try and I just didn't notice it while jumping back and forth. I will continue poking at this problem and wine code later this week. Any pointers for locations which to poke are greatly appreciated. Oh, and before I forget - I have a full version of the game. From what I know, the demo uses the same launcher and DRM though, so my findings should be relevant to it as well. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.