https://bugs.winehq.org/show_bug.cgi?id=43057 Bug ID: 43057 Summary: Final Fantasy XIV DX9 Creates an invalid GLSL shader Product: Wine Version: 2.8 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx9 Assignee: wine-bugs(a)winehq.org Reporter: yitziw(a)gmail.com Distribution: ArchLinux Created attachment 58225 --> https://bugs.winehq.org/attachment.cgi?id=58225 section of debug output The D3DX9-to-OpenGL process appears to create a shader that fails to compile. The responsible error appears to be logged at the final line of the attached debug log, and additionally appeared throughout the original debug output (which was over 2mb in size and could not be uploaded in whole): fixme:d3d_shader:print_glsl_info_log error: Input block `shader_in_out' is not an output of the previous stage This bug results in ugly visuals on the main menu, and causes no visuals to display when in the main game. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.