https://bugs.winehq.org/show_bug.cgi?id=47726 --- Comment #5 from Zachary J <zakarjor(a)yahoo.com> --- Ok, here my finding so far. It looks like the game is sending parameter lpFamily=NULL in EnumFontFamiliesA(), and freetype_EnumFonts() sets lf.lfCharSet = DEFAULT_CHARSET (1). If I replace DEFAULT_CHARSET (1) with ANSI_CHARSET (0) in the debugger, the game runs. (In reply to Nikolay Sivov from comment #4)
You can make any modification you want, but is there a bug really?
How do I make wine think that DEFAULT_CHARSET is ANSI_CHARSET instead of some other multilingual character set, short of patching wine? I guess it would be a request for feature if this is not possible. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.