http://bugs.winehq.org/show_bug.cgi?id=29712 Bug #: 29712 Summary: DInput doesn't support INFINITE effect iterations Product: Wine Version: 1.3.37 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-dinput AssignedTo: wine-bugs(a)winehq.org ReportedBy: mahasler(a)gmail.com Classification: Unclassified Created attachment 38559 --> http://bugs.winehq.org/attachment.cgi?id=38559 Patch to make dinput effects support INFINITE. According to the DirectX reference, IDirectInputEffect::Start accepts INFINITE (aka -1) for the number of iterations. Some games actually use this. However, passing -1 to Linux via input_event results in no effect being played at all (at least for me). I've made a simple patch that sets the number of iterations to the maximum signed value allowed when INFINITE is passed. I think this should work in practically every case. Tested to work with Metal Gear Solid 2. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.