15 Feb
2015
15 Feb
'15
2:15 p.m.
https://bugs.winehq.org/show_bug.cgi?id=38087 --- Comment #6 from Stefan Dösinger <stefan(a)codeweavers.com> --- Also, the ClipCursor call is wrong from a technical point of view, but it is a really nice feature we should keep. Windows does not clip the cursor in fullscreen mode. This can be observed when running a fullscreen game on a dual head setup. If you don't have two monitors you can observe it by reading forum posts by Windows users complaining about their mouse pointer leaving the game if they have two monitors. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.