https://bugs.winehq.org/show_bug.cgi?id=52169 Bug ID: 52169 Summary: WineD3D d3d9 game Cannot make use of WSLg GPU Product: Wine Version: 6.23 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: ex+wine(a)palx.org Distribution: --- Since Windows Subsystem for Linux now contains GPU support, native linux games already automatically gains native performance, but wine games not included. When I run a D3D9 game with wine, I found instead of GPU usage, but CPU usage was very high. After some logging in custom build of wined3d, I found that the software-accelerated LLVMPipe GPU was selected, instead of the D3D12 Backend. But I've failed figure which component was causing the problem, wined3d or opengl32. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.