http://bugs.winehq.org/show_bug.cgi?id=27145 --- Comment #44 from Stefan Dösinger <stefan(a)codeweavers.com> 2011-12-01 17:08:15 CST --- Created attachment 37734 --> http://bugs.winehq.org/attachment.cgi?id=37734 A hacky depthbias test The attached test demonstrates that in d3d9 clipping ignores the depth bias. I don't see any obvious way to handle this. We could try to catch strange offsets like the -0.5 FEAR uses. However, bug 27264 looks pretty similar, and the D3DRS_DEPTHBIAS value there looks sane. I'll see if I find anything in the GL spec and the r500/r600 hardware specs. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.