24 Jan
2013
24 Jan
'13
12:24 p.m.
http://bugs.winehq.org/show_bug.cgi?id=19773 --- Comment #23 from Henri Verbeet <hverbeet(a)gmail.com> 2013-01-24 06:24:03 CST --- (In reply to comment #22)
Note that the VertexShaderMode = none also requires you to set PixelShaderMode = disabled since Henri's patches from a few days ago.
Actually, VertexShaderMode and PixelShaderMode are going away in favor of shader model limits per shader type. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.