http://bugs.winehq.org/show_bug.cgi?id=22478 --- Comment #11 from Roderick Colenbrander <thunderbird2k(a)gmail.com> 2010-04-27 06:02:32 --- Yesterday I looked at this issue with GyB on IRC. On his system there is really a performance drop related to this patch. I have also checked behavior on my Radeon 3450 based laptop but the game is unplayable there (I guess less than 5fps). The console is flooded with: fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software blit When you look at the +d3d_surface log the reason is: trace:d3d_surface:IWineD3DSurfaceImpl_BltOverride No surface is render target, not using hardware blit. Src = 0x5e47a20, dst = 0x21df58 Because of this a gpu -> cpu copy is performed followed by an upload and the game is doing this constantly. Before looking back at ClearSurface I will try to solve this issue (perhaps using a hack for now) as perhaps this is the real issue. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.