https://bugs.winehq.org/show_bug.cgi?id=44089 Kimmo Myllyvirta <kimmo.myllyvirta(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |kimmo.myllyvirta(a)gmail.com --- Comment #2 from Kimmo Myllyvirta <kimmo.myllyvirta(a)gmail.com> --- Created attachment 59809 --> https://bugs.winehq.org/attachment.cgi?id=59809 hack for wine 2.21 staging 0024-d3d11-Implement-CopySubresourceRegion-for-deferred-c.patch breaks it. The game doesn't use deferred CopySubresourceRegion, but the patch unintentionally changes the alignment of the mapped pointer in d3d11_deferred_context_Map. D3D11_MAPPED_SUBRESOURCE, pData must be 16 byte aligned with feature level >=10, some games rely on it in their SSE optimized code. This was never handled properly in d3d11_deferred_context_Map. It should not crash with the attached patch. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.