http://bugs.winehq.org/show_bug.cgi?id=29878 --- Comment #10 from Lunknown <SolisX007(a)yahoo.com> 2012-02-28 13:15:37 CST --- (In reply to comment #9)
Can you give attachment 39079 [details] from bug 30019 a try?
I cannot reproduce this. The sound of the game is ok, whether I enable or disable dynamic buffers. However, I get the cracking pulseaudio sound very often with this game, about every 2nd start. This is similar to bug 28856, if not the same. Are you using pulseaudio? If I understand this bug correctly, it might be triggered by poor performance. In that case the above patch might help. It avoids a slow VBO codepath, and the condition it checks for is triggered in Rayman 3.
Hello Stefan Dösinger, The bug is only in the Dangerous stage. It sounds like a beep. In wine-1.4rc5 the beep gets alouder and if you walk around it gets lower then higher again. And no i'm not using pulse audio just the default wine configuration on alsa-1.024. What patch are you taking about?(In reply to comment #9) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.