16 Mar
2007
16 Mar
'07
12:34 p.m.
Thank you for answer but what then ? It shouldn't cause GLXBadDrawable but it happens. Any ideas ? Best regards Shadow Dnia piątek, 16 marca 2007, napisałeś:
http://bugs.winehq.org/show_bug.cgi?id=7696
------- Additional Comments From stefandoesinger(a)gmx.at 2007-16-03 07:26 ------- I think the FIXME is incorrect. *ppZStencilSurface == NULL is a valid condition if there is no depth stencil surface attached. It should not cause the GLXBadDrawable error you are seeing
-- //There is no light without a Shadow//