25 Mar
2015
25 Mar
'15
8:46 a.m.
https://bugs.winehq.org/show_bug.cgi?id=38286 --- Comment #3 from Stefan Dösinger <stefan(a)codeweavers.com> --- fixme:d3d_shader:get_argreg Implement perstage constants That says all. This issue should be fixable. Do you want to take a shot at it? Have a look at how WINED3DTA_CONSTANT is handled in glsl_shader.c and how WINED3DTA_TFACTOR is handled in the arb fixed function pipeline. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.