http://bugs.winehq.org/show_bug.cgi?id=18728 --- Comment #26 from Jerome Leclanche <adys.wh(a)gmail.com> 2010-06-17 09:30:15 --- (In reply to comment #25)
so something is going wrong with the shaders that do the glow effect. but with it off, the GL_INVALID_OPERATION is gone. (also forgot to mention this was tested on nvidia)
if there's any other additional info i can provide that may help get the glow effect bug fixed, let me know
Repeating a previous comment:
Ok, here's a list of the issues this causes in d3d which are fixed by changing the OSRM to backbuffer: * Screenshots are black * Death effect is black (ffxDeath = 1) * Fullscreen special effects are black with rendered borders (ffxSpecial = 1) * Fullscreen glow permanently renders the screen black (ffxGlow = 1) * Cataclysm underwater is black (liquidDetail = 3)
Henri, were you able to get more info on this?
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