https://bugs.winehq.org/show_bug.cgi?id=38699 Stephen Cohen <duke+appdb(a)interdimensionalgames.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |duke+appdb(a)interdimensional | |games.com --- Comment #2 from Stephen Cohen <duke+appdb(a)interdimensionalgames.com> --- Hi, I'm that same dev! :) You're correct in what you're saying. For some reason, the alpha channel on our FX shaders (layers drawn over the screen) appears to render black. I'm not the one who wrote those shaders, and I don't know enough about that kind of low-level stuff to hazard a guess as to the origin of the incompatibility. The config tweak I list will work for 98% of the game. This disables the "Static" layer, which is present on a game-wide level. The issue you're experiencing is that the intro (along with the outro) has some additional shader-based FX baked into the map (and therefore that can't be disabled so simply). In the AppDB entry you reference, I mention this and provide a save file that can be used to skip to just after these problematic FX dissipate (you won't miss much). You can download it here: http://1drv.ms/1zuStyf -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.