http://bugs.winehq.org/show_bug.cgi?id=29907 --- Comment #15 from Lunknown <SolisX007(a)yahoo.com> 2012-02-22 17:56:28 CST --- Hello Austin English, What i did was right after i found the bad commit in my wine-git directory i copied "git show 8692ff48a953f368860967c1141ec875adba9aaf | patch -p1 -R" to terminal. then compile it. I did git show on my wine-git directory and this what is what was shown. commit d1254eddb598ad2a6bddaf09ddb5d73247d460cc Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Jan 20 00:36:25 2012 +0100 wined3d: Properly enable / disable register combiners. diff --git a/dlls/wined3d/nvidia_texture_shader.c b/dlls/wined3d/nvidia_texture_ shader.c index dc3f8b9..1fef980 100644 --- a/dlls/wined3d/nvidia_texture_shader.c +++ b/dlls/wined3d/nvidia_texture_shader.c @@ -629,15 +629,31 @@ static void nvrc_texfactor(struct wined3d_context *context , const struct wined3d } /* Context activation is done by the caller. */ -static void nvrc_enable(BOOL enable) {} +static void nvrc_enable(BOOL enable) +{ + if (enable) + { + glEnable(GL_REGISTER_COMBINERS_NV); + checkGLcall("glEnable(GL_REGISTER_COMBINERS_NV)"); + } + else + { + glDisable(GL_REGISTER_COMBINERS_NV); + checkGLcall("glDisable(GL_REGISTER_COMBINERS_NV)"); + } +} /* Context activation and GL locking are done by the caller. */ static void nvts_enable(BOOL enable) { - if(enable) { + nvrc_enable(enable); + if (enable) + { glEnable(GL_TEXTURE_SHADER_NV); checkGLcall("glEnable(GL_TEXTURE_SHADER_NV)"); - } else { + } + else + { glDisable(GL_TEXTURE_SHADER_NV); checkGLcall("glDisable(GL_TEXTURE_SHADER_NV)"); } This not bad commit. How can i get to bad commit? So i can patch it. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.