http://bugs.winehq.org/show_bug.cgi?id=33478 --- Comment #4 from Alex <roboman2444(a)gmail.com> 2013-05-23 21:09:44 CDT --- Sorry for the wait. The console for both Borderlands 2 and HARD RESET spit out err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1591 borderlands 2 full console output (ctrl-c'd the process) http://paste.debian.net/6159/ Also, i have noticed that the HARD RESET slowdowns only occur when there is a 2d UI element being drawn. Perhaps this has to do with a render to texture shader somehow erroring on compilation? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.