http://bugs.winehq.org/show_bug.cgi?id=16444 --- Comment #8 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-12-12 07:49:36 --- Created an attachment (id=17863) --> (http://bugs.winehq.org/attachment.cgi?id=17863) A hack that may fix the problem Does the attached hack fix the problem? If yes, that would confirm your theory that WineD3D doesn't properly enable GL_ARB_vertex_program In the crashing d3d test trace a vertex shader is set indeed, so GL_ARB_vertex_program should be enabled. I suspect that there's some bug in the code triggered by the lack of pixel shader support. shader_select() is never properly called, only when disabling vertex shaders You said that this worked before. Can you run a regression test? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.