https://bugs.winehq.org/show_bug.cgi?id=51238 Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed: What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Staged patchset| |https://github.com/wine-sta | |ging/wine-staging/tree/mast | |er/patches/d3d11-Deferred_C | |ontext Status|UNCONFIRMED |STAGED CC| |o.dierick(a)piezo-forte.be --- Comment #4 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> --- Hello, I can confirm the issue in World of Warships, and also see identical behavior in Fallout 76. Map() for deferred context is implemented in staged patchset d3d11-Deferred_Context/0014-wined3d-Implement-wined3d_deferred_context_map.patch, so both games work with wine-staging. I guess this bug can be marked staged as this is the first bug referencing the deferred context map() patch specifically. Maybe this could be added to the definition file. Regards. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.